So, what's going on here? Well, there's a map. That's a pretty prominent looking thing for an aside feature, but the nice thing is that you can hide it! The program can (Or, at least should be able to) run in the background if you so desire. If you don't need a map (Lookin' at you, Ez.) then you can hide it, entering a compact mode which only shows timers. That's probably why you're here, anyway, so
ON TO TIMERS.
If you lack a microphone, you don't need to use your voice. You can click the little icons that I
hope are easy to read. Failing that, they are (in order of appearance from top to bottom): Baron, Dragon, Blue buff (Golems), Red buff (Lizards), Inhibitor, Ward.
The blue column, unsurprisingly, represents the blue team. Purple is, and you might want to be sitting down for this one... The purple team. I s'pose it could also be the red team, if you swing that way.
There are alarms for certain timers, but not all of them. I was told by a number of players that if the program had alarms for everything, it'd be going off too much. Therefore, here are the alarms that go off:
- Baron spawning in 90s.
- Baron spawning in 30s.
- Baron spawned.
- Dragon spawning in 45s.
- Dragon spawned.
- Blue is up.
- Red is up.
- Enemy blue is up.
- Enemy red is up.
- Enemy ward expired.